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iPhone 4 Review

How can a flawed iPhone be the best yet? Here’s how:

***

iPhone 4 Review

I’m at dinner. The waitress is slow to take our order. I don’t mind. I reach into my pocket for the iPhone 4. It seems like the fifth time I’m doing this tonight. It’s probably the fifteenth.

It’s nearly impossible to tell which side is the front. Both are slippery and oleophobic and smudged by fingerprints—flat, delicate and hard. I respond in cursory agreement to whatever it is my wife just said. My mind’s too busy concentrating on fingertip sensations, maneuvering so the screen faces the right way when it emerges from its hiding place.

Success. Slide to unlock. One bar again. Once I pull it out of my pocket, the reception returns. I’ve never seen this issue with the three previous iPhones.

I wait a few seconds as the iPhone’s antenna adjusts to freedom from the confines of my pants and hand. Then I realize there wasn’t anything I needed to look at. It’s a reflex at this point, like John Marston reaching for his gun.

I slide the phone back in my pocket.

* * *

The screen is the first thing I notice, naturally, because it’s the one thing I couldn’t test when I saw the phone back in April.

Cramming more pixels into a smaller space is the opposite of what Apple did with the iPad, which uses a relatively low amount of pixels in a large space. So why do both displays look so fantastic?

The iPhone 4 has so many more pixels that I can’t see them individually with the naked eye. When I try I can just begin to defocus my eyes when the phone comes too close to my face. It’s the one thing iPhone 4 users should be proud of, provided they’re not one of the unlucky few with yellow spots or white dots.

Then frustration and practicality set in. Why are there more pixels if I can’t see more stuff on the screen? Why are there the same same seven rows of text messages and eight rows of items in the iPod app I saw three years ago when there are four times as many pixels? Photos and videos are great, and text is sharp, but UI elements need to be updated. Only having five emails simultaneously visible is a shame on this screen. At least give me the option.

But the display itself is still better. It has more pixels in a smaller space than all the other phones I’ve ever used. It’s sharp. Tiny text is readable, and everything is just better. I take it outside. It’s no brighter, or more visible in the sun, but everything looks great. What more could I ask from a screen?

When looking at the screen, I get the same sensation I do when finishing the last slice of ice cream cake: I want more of it. My 30-inch Dell, my 63-inch Samsung and my 27-inch iMac all have more pixels, but my first thought when seeing them was look how big. When I see the iPhone’s screen, it was wow, everything is so clear. Now give me bigger and clearer.

* * *

The phone glimmers from the reflectiveness of exposed glass. No more plastic. Much more aluminum. It looks and feels…more breakable.

As something carried around nearly at all times, I understand the need for a case. People drop things. Keys are absentmindedly shoved, thrown and scraped across its surface. Phones need to be set down. But the iPhone is in more danger of being irreparably damaged than its predecessors. Many previously fine resting surfaces are now verboten. A case might now be mandatory.

iPhone 4 Review

Yet to acquire a case would admit defeat. This aesthetic—industrial glass and steel—was meant to be the iPhone’s public face. It was never supposed to be stifled by plastic to spare it from harm, or wrapped with rubber to shield the antennas from human interference. If the iPhone were meant to have a case, it would ship with a case. Attached. Out of the box.

* * *

Flick. Flick. Twitter. Swipe. Flick. New York Times. Tap. Tap. Email. Maps. Fruit Ninja. Photos. Vuvuzela. Every touch feels more responsive than the 3GS, which was more responsive than the 3G.

Swipe. Swipe. Swipe again. There’s a delay from a half-inch dead zone on the side of the phone. When I swipe from that edge, nothing registers. I try the same thing on older phones. Odd, this was there all along, in the 3G and 3GS, but I’m only noticing now because the bezel is gone and it’s all glass. There’s no barrier to guide me.

* * *

Matt licks me. Or rather, he puts his tongue in front of the front camera in FaceTime. I enjoy it more than I should!

Buchanan sounds clear, our respective AT&T chains thrown off, our faces and voices streaming fluidly over Wi-Fi. Finally, a mass-market video calling device that’s going to have enough built-in audience to actually have a chance at success. It’s fun. Useful. Futuristic. Easy. My parents could do this. (Until they can’t, and have to ask me for help.)

iPhone 4 Review

But the secret is that—when he’s not licking me—I’m looking Matt right in the eye. The camera and screen are so close that they create the illusion of a camera behind Matt’s eyes—so I really feel like we’re talking face to face. When Skyping someone on a laptop, they’re always looking at me on their screen—away from their webcam.

I say goodbye to Matt. The next time I expect to see his face in a phone conversation will probably be in 2011. Voice is enough for most. He’s not my wife.

* * *

On a drive in a car that’s not my own to a place I don’t recognize, the Nexus One is along for the ride. There’s no free, usable and decent turn-by-turn bundled with the iPhone 4.

The alternative? Fifty bucks for an app. I don’t have fifty bucks. Not for this shit. Especially not when my normal car has navigation. The iPhone has been capable of turn-by-turn directions since the 3G added a GPS chip. It’s time for a better solution—from Apple.

* * *

“Can you show me that video chat thing?”

“I can’t. There’s no Wi-Fi here.”

Frustration? Anger? Embarrassment? None of the above. I feel like I’ve let someone down.

There was no limitation in Star Trek. Riker didn’t have to have a hotspot set up in order to chat from Farpoint Station. James Bond doesn’t have to locate a Starbucks to talk to Q. Batman doesn’t…Batman doesn’t do anything he doesn’t want to. Because it was 70 years ago, Dick Tracy had the entire AT&T network all to himself to make video calls.

“But hey, it’s got a better screen.”

* * *

Sitting on the most intimate of chairs, I watch my own previously uploaded HD YouTube videos, marveling at the display quality. It’s downscaled from the video’s original quality, but still, I’m impressed.

iPhone 4 Review

I get bored and move on, flipping through honeymoon photos and skimming 720p videos taken in Japan, each pixel a tiny fraction of a wonderful memory that was well worth the lousy exchange rate. It makes me wish that I was in Tokyo right now, with their Toto Washlets in every home, office and public facility. But then I wonder, how much space are these bigger photos and videos taking?

Back at my iMac, I check. 3.26GB. The same photos only took up 1.6GB on the 3GS. Videos are a similar story.

We’re gonna need a bigger NAND.

* * *

It’s not my birthday.

I suggested the birthday song as a quick test for voice quality, because it inherently necessitates changes in tone and pitch. It’s a quick song, out of necessity. I’m not sitting through the full eight-and-a-half minute rendition of Won’t Get Fooled Again. Though making Rosa do that ten times successively might justify the price of the iPhone 4.

The call quality testing we did matches what I observed in my own use.

My friend seems surprised to hear from me. I haven’t called him in a while, usually relying on IM and email, because this is 2010 and we are not old. Many people are getting called with the iPhone 4 today, in the name of science.

More than once my test subjects surprised that I’m switching back and forth between standard hold and speakerphone. The dual-microphone noise cancellation setup makes a huge difference for filtering ambient noises from a speakerphone. But regular calls aren’t much better than before, seeing as I’m not surrounded by vuvuzelas.

“Thanks, talk to you later. Bye bye.”

I look down, confused. Random buttons have been inadvertently pressed by my face. My face hasn’t changed very much since using the 3GS, just days ago. Place this issue among the “to-fix-in-iOS 4.01″ pile.

* * *

I keep hearing variations of the same anecdote when discussing iMovie for iPhone 4. “You could barely edit movies on a computer ten years ago.”

My head bobs in agreement. Very true. I’m surprised at how quick it is, joining clips, adding themes, making titles and transitions. Exporting? Takes about as long as the clip is, on average resolution.

iPhone 4 Review

Then I try uploading a natively shot 720p video to YouTube from the phone. It’s tiny! And grainy, even after letting it fully render over a day. And fuzzy, and definitely not 720p. How could this be? Would it be better if I uploaded over Wi-Fi, or emailed it to myself to upload from somewhere else? No. Every one of those options down-converts before sending it off the phone.

I discover that the only way to get the full 720p video from my phone to YouTube is putting it on a computer first. Dreams of shooting HD videos from the field, over that faster HSUPAupload, and not having to do extra post-processing at a computer later have vanished. Why would I edit on iMovie on a phone if I have to dump the resulting file onto a computer to upload at full-resolution anyway?

Is this AT&T’s doing again?

* * *

Brian calls me, enthused, and asks me to guess where he is.

“Home.”

He hasn’t been able to make an iPhone call from his house without it almost immediately dropping for the last year and a half. He’s had to resort to getting a Microcell. He tells me he’s turned it off.

It’s six minutes into the call. The iPhone 4 is smarter, choosing towers that can actually handle calls, rather than just the one with the strongest signal.

iPhone 4 Review

“Can you hear me? I can’t hear you.”

He sounds like he just went into the bathroom, filled his bathtub and dunked himself phone first. Sure, he can make calls now, but something’s still keeping the phone from making great calls. After thirty seconds of this, the connection breaks. Maybe we should have used FaceTime.

Update: Actually, the 3gs miraculously has 5 bars in his house now, too. So it seems like a convenient tower change or installation or upgrade may have occurred recently.

* * *

I’m reading a chapter of Shit My Dad Says in bed, trying not to disturb the wife. There’s very little eye strain, though I don’t know if I could reach the end of the book reading this way. Even for a lover of ebooks, the size of the phone is too small to accurately represent a “book”. It requires me to turn the page too often, like some iPad mini parody. Page turns are actually responsive enough to be pleasant.

Added up over a year, I would probably save about seven hours of cumulative time notwaiting for book pages to render, apps to load and photos to resize, compared to the 3GS. I can’t go back.

Now to find a use for those seven hours.

* * *

Is it too thin? Is it too delicate? I’m afraid of holding it. I never used to be.

I go to play with my bunny. When I pick him up, he squirms as if I’ll never let go for all eternity. I try to lower myself to the ground as much as possible before he scratches my arms and jumps out of my hands. He can adjust his body to land on his feet, absorbing most amount of impact in the least damaging areas.

iPhone 4 Review

This iPhone cannot. The iPhone 4 is not as drop resistant as a rabbit.

* * *

While the wife’s driving the two of us to McDonalds, I take the chance to catch up on email, Twitter, Giz and the latest episode of the Adam Carolla Show, flipping back and forth with fast app switching in iOS 4. Doubling the amount of RAM to 512MB is just like gas expanding to fill a vacuum—programs will find a use for it. Along with the smoother transitions thanks to the faster processor, every flip between programs is fluid. Things are kept fresh, ready for me when I need them.

I try to put down the phone, only to get bored and pick it up at the next red light.

The last time I charged the phone was yesterday morning, and it’s already past noon today. 20%—not bad. Better than the 3GS, because the battery is bigger. Still, good thing I turned off Bluetooth.

Another red light. I’m motion sick…possibly going to vomit. But I can’t stop playing with the phone.

* * *

It’s Friday night. The guy from Hypermac surprises me at my table.

“You’re here with your family?”

“Yup! Did you get your iPhone 4?”

He waves takes his out and does the Miss Area Woman local parade wave. I smile.

“Yup.”

Three years ago a waitress asked to see my first-generation iPhone. I showed her. Ten minutes went by. She forgot to take my order. I’d forgotten, too, until she walked away.

iPhone 4 Review

Tonight’s waitress isn’t as impressed. “Oh, is that the new iPhone? My boyfriend has the old one. Does this one drop fewer calls? Well, that’s good. So what are you having?”

The newness is gone, but that doesn’t mean people aren’t still excited.

I text Mark and Matt. They both reply within a minute—the fastest I’ve seen them respond in the last six months. It’s clear they were both playing with their phones, or at least, had them in reach.

* * *

I’m taking photos of my food. I don’t know why—I’ve been here before, and I’ll come back again. It has more to do with the act of taking the picture than the result, which is that I have a photo of what I’m about to eat. “Remember that,” I’ll think to myself some months down the line. But I won’t. I might not remember how the meal tasted, or what happened, nor do I really need to. There’s evidence. Now the evidence is clearer and more saturated, with the better lens and smarter processing. The colors pop. They look more delicious than they do when I was actually there.

I get up real close to shoot macros of my bunny. The camera responds quicker than I’d expect—quicker than other cellphone cams. Sometimes, still, not quick enough. Bunnies are fast.

I get in closer. Autofocus kicks in, rendering orange-tinted shots that I will have to fix later in on my computer. Wish there was white balance.

I get in even closer. The limit’s reached, and the shots turn out blurry.

Bunny sniffs the phone.

* * *

Everything is more crisp. I tap out a message and the new keyboard noises make the old 3GS keyboard noises seem muddy. The speakers themselves are more clear as well, but a little softer.

The home screen. The volume buttons. The power button. The screen itself. Everything is crisper, sharper, more angular. All softness is gone. The rounded back, an awkward turtle-shell of necessity, is out. It’s hard. It is a hard phone. Thirty times harder than plastic, as the too-often repeated marketing phrase goes. But hard still shatters, as our own intern Ryan saw.

It was designed this way. It’s probably a mistake.

* * *

The engineers have lost. The industrial designers have won.

Antenna problemsconfirmed by Apple themselves, are the symptom of a problem that goes into the heart of Apple’s product process. Right brain won over left brain. We all suffer.

I’m making a call, trying to adjust myself to the phone, holding it at the top instead of the bottom, so as to not jeopardize reception. What happened to Apple’s iPad marketing, where the device adjust itself to you? Why am I changing the way I’ve held cellphones for the last decade to avoid a design issue? It feels foreign. It feels like I might drop my phone.

iPhone 4 Review

Then I forget. My hand slips down to the accustomed position, covering up the antenna with meat and sweat and humanity. The call maintains. There’s ever-so-slightly more distortion in the voice, but I can still hear the other person fine. I’m lucky to live in one of AT&T’s well-covered areas. Those with mediocre reception to begin with see a bigger impact, documented, when they use the death grip.

I’m fiddling with the phone over 3G, flipping through maps, searching Twitter, checking mail. The otherwise zippy phone feels winded. There is no alternative to the death grip when I hold the phone in the left hand and point with the right—that’s the only way I can hold the phone.

I don’t want to get a case.

* * *

How was my $500 Sanyo camcorder, bought on that trip to Japan, obviated by a 720p cellphone camera? The same way point and shoots and Flip minicams are now being eaten into with the camera that everyone has on them—the one on their phone. And hell, this phone is actually better than most of those single-use devices.

My 1080p Sanyo is fantastic. It has one thousand and eighty pees. Someone even emailed me to ask what camera it was, when I uploaded my own reception problem video. But hell if I ever carry it with me, even if it’s only slightly bigger than my fist. There’s only room for one fist in each of my pockets, and pocket one is spoken for.

The iPhone will be there. It’s the camera that counts, the camera that’s with you when you get into a traffic accident, when someone’s about to do something stupid, when you’re doing something you’ve never done before.

But I have to decide, do I put more consumable content on my phone, or do I save more of that 32GB for making memories?

* * *

iPhone 4 Review

My dad calls. He needs his printer fixed, or he forgot how to log into Gmail, or he had a recurrence of old-person syndrome and entirely forgot how to use a computer. It doesn’t matter which.

He asks me about the new iPhone. I recommend he doesn’t get it.

“You actually make a lot of phone calls, unlike me. Plus, AT&T is lousy where you are. Plus there’s the reception issue, which gets exacerbated* when there’s low signal. As for the rest, it’s improved in many ways. But stick with what you’ve got now.”**

I didn’t use the word “exacerbated” over the phone.
** Also, this conversation actually occurred in Chinese.

* * *

Flash

I surprise, no, shock, my wife with the iPhone flash in the dark. She is not amused. I am. I am a child.

There’s now light where there was no light before. Drunken New York bar exploits will be all the clearer now, illuminating various conquests, trophies mounted on Facebook the next morning, all with tiny pupils adjusting to the harsh glare. It’s not perfect, but it’s better than not having a flash.

I imagine thousands of these damn iPhone flashes at the next basketball game I go to, illuminating all of a full three feet ahead of these people, making the back of the bald guy’s head in Row 27 look amazingly clear. Kobe, on the other hand, will still be lit just fine by the fluorescent bulbs of the Staples Center.

* * *

I keep picking up the phone, looking inside, and finding things to do. I want to use it.

I can’t go back to the 3GS. The speed, the camera, the screen, the non-humpback, the video chatting. Once you have it, you can’t give it up.

iPhone 4 Review

But I’m scared. Not of dropping calls because I’m holding it wrong—I don’t make a lot of them, and when I do, they’re not so critical that I can’t call someone back. Plus, I have a Batphone landline and work at home. I’m scared for data. I can never hold the phone naturally because I’m afraid I’m getting a quarter of the speeds I was getting before. Like a parent with a child too lazy or too difficult to live up to his potential, I’m frustrated and confused and sad. You love it too much, and you can’t give it up, but something’s wrong. So like most, I focus on the good qualities. The speed, the camera, the screen. So what if he throws a tantrum when I hold him wrong? He’s my boy.

* * *

iPhone 4 Review

(via Gizmodo)

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Geek: Grab New iOS 4 Now

iPhone 3GS and 3G owners, plus iPod Touch-users, time to plug in to your computer and download iOS4. It’s here.

We’re getting reports of the iOS4 being live, and it’s currently being downloaded by users right now. If it isn’t live for you yet, keep hammering that update button until it is. (Because if you can’t get it, then you might as well slow things down for people who can. I kid, I kid.)

You’ll need to have downloaded iTunes 9.2 (and you should run a manual back-up if you haven’t already). It’s the only way to get the brand new features in Apple’s latest OS that they announced a few months ago, including multitasking, fast app-switching, local notifications, and iBooks. For the list of the best new features check out below.

The curtain has been pulled back on iPhone 4, and the list of new features is massive: There’s multitasking (finally!), a refreshed interface, and literally hundreds of other changes, all coming this summer. Here’s the rundown.

New Features: Multitasking, App Folders and More

iPhone OS 4.0: The Best New Features
Multitasking: It’s here, finally. It’s handled with a simple task switcher: double click your home button, and you get a list of running apps. Select, switch, done. Multitasking is limited to audio streaming, VoIP and GPS apps, as well as a few other allowances: they can finish specific, important tasks in the background, for example. As far as non-music/nav/VoIP apps, those can be suspended in the background, but not left running. (See below.) Full details here.

Fast app switching: With iPhone 4′s multitasking, most apps aren’t actually running in the background—just certain functions of the app, like an audio stream or a GPS lock. But! All apps can now be frozen, in full, so that when you reopen them, they’re restored to exactly the state they were in when they were closed.

Local notifications: Notifications can be sent between apps on the phone, not just from remote servers. In other words, if something important happens in an app you’ve opened and moved away from, a notification will pop up in whatever app you’re using at the time, effectively saying “switch back to me!” It’s a fairly clever way to keep track of multiple apps without the need for a start bar or dock-type interface. From Apple’s dev guidelines:

The advantage of local notifications is that they are independent of your application. Once a notification is scheduled, the system manages the delivery of it. Your application does not even have to be running when the notification is delivered.

Apple’s official line:

iPhone OS 4‘s new multitasking offers users a new way to quickly move between apps, and provides developers seven new multitasking services to easily add multitasking features to their apps. These services include background audio, so apps like Pandora can play music in the background, and VoIP, so VoIP apps can receive a VoIP call even when the iPhone is asleep or the user is running other apps. iPhone OS 4 provides multitasking to third party apps while preserving battery life and foreground app performance, which has until now proved elusive on mobile devices.

And some more technical details, again from Apple’s developer guidelines:

An application can request a finite amount of time to complete some important task. An application can declare itself as supporting specific services that require regular background execution time. An application can use local notifications to generate user alerts at designated times, whether or not the application is running.

iPhone OS 4.0: The Best New Features
App folders: Now you can sort your apps into folders! That’s homescreen clutter solved, just like that. Apple’s description:

Folders help users better organize and quickly access their apps. Simply drag one app icon onto another, and a new folder is automatically created. The folder is automatically given a name based on the App Store category of that app, such as “Games,” which the user can easily rename. Using folders, users can now organize and access over 2,000 apps on their iPhone.

2160, to be exact.

iPhone OS 4.0: The Best New Features
A new Mail app: Unified inboxes, multiple Exchange accounts, fast inbox switching, threaded messages: These new features are actually a huge deal, since the iPhone’s mail client has barely changed since 2007, and Apple doesn’t allow alternative mail apps. Apple’s pitch:

iPhone OS 4 delivers the best mail experience on a mobile phone with its new Unified Inbox, allowing users to see messages from all their email accounts displayed together in a single inbox. With just a few taps, users can quickly switch between inboxes to see messages from any single account.

iPhone OS 4.0: The Best New FeaturesiBooks: Oh hey, that iBooks ebook reader app and accompanying ebook store we first met on the iPad has ambled on down to the iPhone. Nice, since you can now take your books with you wherever you go, as oppose to wherever you go with your iPad.

Custom backgrounds: Jailbreakers have them. Hell, the iPad has them. Now you can choose a persistent background for your iPhone—and not just for the lockscreen.

Game Center: Apple’s going to roll out a centralized gaming service—a multiplayer network like PSN or Xbox Live—to help connect games to one another, by the end on the year. There are 3rd-party services that already do this, like OpenFeint. They will probably die. Full details here.

iPhone OS 4.0: The Best New Features
iAd advertising: It looks like Apple’s finally making use of Quattro, that mobile ad company it gobbled up a few months ago, by rolling out its own advertising platform, a turnkey ad plugin for app developers called iAd. The theory here is that instead of relying on links to external websites, which pull users out of apps whenever they tap on an ad, developers can use Apple’s new tools to keep people in the app while still showing them advertising—sort of like popover browser windows. You can watch videos, play games, and even buy apps from within these ads. This is in the iPhone OS 4 developer tools, but it’s not explicitly a part of OS 4, so you won’t see apps with iAds until later this year. Full details here.

5x digital zoom: Could this hint at a higher quality camera in the next hardware? 3.2 megapixels seems a bit low for 5x digital zoom.

Bluetooth keyboards: Another carryover from the iPad, Bluetooth keyboard support will finally come to iPhone 4.

• A bevy of other new developer features, including 1500 new APIs to play with: See here for more details.

The Hidden Features

Now that we’ve had a few days to use the OS, we’ve compiled a huge list of features not covered in the keynote.

(via Gizmodo)

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Apple Pie-31
Creative Commons License photo credit: L. Marie

Guest editor Peter Serafinowicz is back to talk about his storied relationship with Apple—one that leaves him frustratingly polarized.

(We asked illustrator Wendy MacNaughton to help convey the madness.)

Serafinowicz: Five Reasons I Love Apple and Five Reasons I Hate Apple

Peter Serafinowicz, a celebrated British writer/producer/director/actor/musician/comedian/voice model, is joining us for a few weeks to talk about the tech issues that delight, frustrate and motivate him every day. He recently launched his Peter Serafinowicz Show DVD in the UK—also on YouTube—and will soon release his Look Around You DVD in the USA. This fall, he will be starring with Will Arnett in a Fox sitcom created by Arrested Development‘s Mitchell Hurwitz. If you don’t already follow Peter on Twitter, you should be ashamed of yourself.

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29/365 (IPAD)
Creative Commons License photo credit:  Jesus Belzunce

If you’d like to enjoy the outdoors today, we suggest you stop reading right now.

What follows are five iPad addictive games that maximize screen real-estate with luring graphics, break ground in the handheld gaming sector. They ultimately exemplify why Apple’s tablet device is such an impressive device for gaming.

These games will capture your imagination, demand your attention, and may ultimately destroy your relationships with loved ones if you get too sucked in.

You can’t say we didn’t warn you.


1. We Rule GOLD


Games: 5 Extremely Addicting iPad Games

We Rule is like FarmVille for the iPad. Things start innocently enough in level one, but as you level up and tackle the tutorial challenges, a funny thing happens — the game gets serious and intricate.

Planting and harvesting crops is a key part of gameplay, but your efforts should be focused on trying to level up by accruing experience points. Levelling up allows you to continue expanding your kingdom, unlock more farm patches and grab other essentials like shops, plants, statues, roads and rivers for your kingdom.

Some of this may sound like nonsense, but most of your time will be spent designing your kingdom, and there’s nothing more frustrating than wanting to add a dragon’s lair or prison to your kingdom and not having the funds to do so.

The best part about the game is that everyone from your friends to tech celebrities like Digg’s Kevin Rose is in on the action. This makes for extra enticing gameplay because you can add your friends from real life and web life as neighbors and check out their kingdoms or buy goods from their shops.

After a few short days you’ll be hooked, even going so far as to set up push notifications so you know when your plants are ready to harvest, and your citizens are ready to hand over their tax payments.

A few tips: Build as many cottages as you can so you can collect taxes and earn experience points quicker. Plant the most expensive crops because you make more when you harvest them, and save your mojo to use in higher levels and plan around expansion.

Price Point: Free
Addiction Rating: 4.5 stars


2. Angry Birds HD


Games: 5 Extremely Addicting iPad Games

What’s so great about Angry Birds? How about “everything.” This is one of those games that will continue to nag at your sense of self-worth until you can beat a particular level — which may prove to be futile for some levels. Pick up this game and soon your dreams will be haunted by squawking birds, and the taunting grins of those green pigs that just will not die.

Things begin rather easily: You start with a few angry red birds that you sling at awaiting green pigs. The goal is to kill the pigs either by lampooning them with a bird dead-on, or craftily trying to topple bricks to crush them. In total, there are 105 different levels, each one more difficult than the last.

Beginner tips: Don’t play in front of friends or family because they will try to take the game away from you, sometimes the most obvious strategy is the right one, know your angles and learn the strengths of each bird type.

Price Point: $4.99
Addiction Rating: 5 stars


3. GodFinger


Games: 5 Extremely Addicting iPad Games

Oh the joys of playing God. In GodFinger, you’re a deity with a commanding finger you can use to turn people into followers and put them to work on your planet.

The idea of the game is to create a thriving planet populated with followers to do your bidding. Earning gold, mana, and awe let’s you level up and build better items to help you earn all three achievements as fast as possible.

You earn gold by placing followers at barns or farms. It is used to buy new items in the store. You need mana for rain, sunshine, lightning and the other natural elements required for planet functions. You can earn mana by placing followers at your shrine. Awe is a special element that you earn each time you level up, and you can use it at the Awe Store. You can also buy it if you get desperate.

GodFinger — like We Rule — is an Ngmoco game, so gameplay begins with a challenge-based tutorial. You level up based on the experience points you accrue through in-game actions. Pay attention to each task and prompt in the tutorial mode, as instructions include information that will become vital to the health of your planet and your followers.

Tips for ruling wisely: Wells and taverns are great for faster rejuvenation, gold that you don’t collect erodes, upgrade your shrine to generate mana faster, zoom out to visit neighboring planets and save your awe to buy cooler items in higher levels.

Price Point: Free
Addiction Rating: 4 stars


4. Plants vs. Zombies HD


Games: 5 Extremely Addicting iPad Games

Zombie fan or not, this game will suck the life out of you as you fall victim to each engrossing level.

The ultimate goal of the game is to prevent zombies from entering your home in each level. Should they succeed, you will die.

The game starts out with a few semi-harmless zombies and some less-than-potent plants that you will need to attack and kill the oncoming onslaught of the undead. As you level up, the zombies become more menacing and the plants more lethal.

Your biggest challenges will be deciding how many sunflowers to plant, figuring out how to protect them, and picking plants to use in your arsenal of attack for each level. Don’t forget that you will need the sunflowers to buy the plants you need. Also, the plants you choose for each level will vary on whether it’s day or night, and their ability to kill depends on the zombies you’re fighting against.

Tips to stay alive: Plant as many sunflowers as you can during the first few moments of each level, the double sunflower is a waste of money and space, always buy more slots for plants when you can and make sure you have at least one big attack plant for each level.

Price Point: $9.99
Addiction Rating: 5 stars


5. Dizzypad HD


Games: 5 Extremely Addicting iPad Games

Who knew having frogs leap from lilypad to lilypad could be so addicting? But in much the same way that DoodleJump can entertain and frustrate players for hours at a time, so too can Dizzypad HD for the iPad.

The object of the game is to get the frog from one lilypad to the next, by carefully timing each leap so as not to land in the water and lose a life. Unfortunately, this is one of those games that is deceptively simple: It will lure you in with its easy premise and then make you feel like a fool when you can’t beat your own high score.

Unlike most great games on the iPad, this one comes completely free of charge — but only if you’re fine with just playing the classic mode. If you’re anything like me, you’ll fork over the $1.99 (each) to add sliders, memory, and battle modes. They’re definitely worth the extra cash.

Pro tip for leapers: Learn to leapfrog as many lilypads as you can early on. For each lilypad you leapfrog, you earn an extra life. Those extra lives will come in handy as lilypads become harder to reach.

Price Point: Free
Addiction Rating: 3.5 stars

Games: 5 Extremely Addicting iPad Games

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Geek: Franz Ks iTar transforms your iPad into a keytar, puts shame in your game

I guess you can say that we’re a sucker for a ridiculous video – such as the one recently provided for us by a certain VJ named Franz K. The unholy spawn of Jerry Only and that ShamWow! guy, his latest creation is called the Mantaray iTar.

Essentially it’s an iPad dock with a shoulder strap, but wait — there’s more! You can also mount effects processors (such as the Korg Kaoss pad), essentially transforming your tablet into a kludgey keytar. As our man says, “gadget music is the new punk rock!” But seriously, Franz — do you expect us to pay $225 for the privilege of performing with iElectribe? Either way, this video must be seen to be believed.

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